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Battlerage
Triple Slash
Attacks up to 3 times in a row, dealing [Damage] (scales with Melee Attack) Physical Damage each hit.
Attack 1: Shakes enemy for 3 sec.
Attack 2: Deals additional damage if enemy is Tripped.
Attack 3: Increases Melee damage +100% and hits multiple enemies in front of you.
Has a 15% chance to reset the cooldown on Charge and Behind Enemy Lines.
Charge
Launches a rush toward an enemy that deals [Damage] (scales with Melee Attack) Physical Damage and inflicts Snare for 3.5 sec.
Snare duration reduced -50% in PvP.
Can't be used while Snared.
Whirlwind Slash
Inflicts [Damage] (scales with Melee Attack) Physical Damage on many nearby enemies.
Sunder Earth
Smashes open a fault line to deal [Damage] (scales with Melee Attack) Physical Damage to all enemies in its path and decrease their Move Speed -60% for 3 sec.
All allies along the fault gain Earth Energy, reducing received damage -20% for 7 seconds.
Gives 1-3 stacks of Inspired.
Lasso
Pulls and Taunts a distant enemy, forcing them to attack the caster for 4 seconds, regardless of other Aggro.
Terrifying Roar
Increases the duration of Stun, Trip, Fear, Snare, Shackle, Silence, Sleep, Impale, and Slow +20%. Also Weakens enemies within 5m for 7 sec.
Toughens the caster, reducing the duration of debuffs.
Bondbreaker
Remove Snared, Slowed, Launched, Lassitude, Telekinesis effects from you and gain immunity to them for 4 sec. Also decreases Melee and Ranged Physical Damage -50%.
Precision Strike
Delivers a powerful attack that deals [Damage] (scales with Melee Attack) Physical Damage.
Increases damage on Critical Hits +100%. Backstabbing increases Melee Critical Rate +30%.
Frenzy
Increases Melee Attack and Magic Attack +30 each time you receive damage and absorbs +21% of all received Magic Damage.
Reduces your Physical Defense -10% each time you damage an enemy.
Effect lasts for 35 sec, then Stuns you for 4 seconds.
Battle Focus
Releases tension. Decreases cooldown of Battlerage skills -30% and increases Parry chance +28% for 20 sec. Also increases Melee Critical damage +30% and decreases mana consumption of Battlerage skills -42%.
Doesn't trigger a global cooldown.
Tiger Strike
Launches a rush past an enemy dealing [Damage] (scales with Melee Attack) Physical Damage.
If other enemies are nearby, this can continue up to 5 times.
Can't be countered with Evasion, Block, or Parry.
Weapon Maneuvers
Increases Melee Attack +5%.
Dual-Wield Proficiency
When dual-wielding, Parry deflects Ranged Attacks as well.
Increases Melee Crit Rate +8%.
Attack Speed Training
Decreases Battlerage skill cooldown -10%.
Deflect and Retaliate
Permanently increases Parry rate +2%; each successful parry resets the cooldown on all Battlerage skills.
Can't be triggered more than once every 3 seconds.
Reckless Charge
Decreases the duration of Shackle, Move Speed Reduction, Snare, and Impared -15% and increases your move speed +40% for 3 seconds after using Charge, Tiger Strike, and Behind Enemy Lines.
Puncture
Melee Critical attacks decrease the target's Physical Defense -2000 for 5 seconds.
Weapon Mastery
Increases Battlerage skill damage +15%.
Witchcraft
Earthen Grip
Calls forth a hand from the ground to hold an enemy, inflicting Snare for [Duration scales with skillset level].
Deals [Damage] (scales with Magic Attack) Magic Damage on expiration.
Snare ends if the enemy receives damage. Snare duration reduced -50% in PvP.
Enervate
Deals [Damage] (scales with Magic Attack) Magic Damage and burns [Mana burned] mana over 5 sec. Decreases received healing -50% and increases duration of Stun and Trip +30%.
Bubble Trap
Traps an enemy inside a bubble for [Duration scales with skillset level] and slowly lifts it into the air. Bubble duration reduced -50% in PvP. Enemies in bubbles can't attack, but will be freed upon taking damage.
Insidious Whisper
Inflicts Fear on an enemy and causes it to flee from the caster for [Duration scales with skillset level]. Effect ends when target takes damage.
Purge
Allies: Removes 1 negative effect and increases Magic Defense +25% for
3 minutes.
Enemies: Removes 1 buff.
Play Dead
Allows caster to play dead to escape danger. Caster can revive at any time. Restores +1% health and mana every second of the skill's duration. Effect ends with movement.
Courageous Action
Awakens caster or an ally and grants immunity to Sleep and Fear for 60 sec.
Lassitude
Saps a target's mettle, causing them to become fatigued and fall asleep for 15 sec after 3 sec. Enemies will wake upon taking damage. Sleep duration reduced -50% in PvP.
Banshee Wail
Causes Fear in all nearby enemies for [Duration scales with skillset level], forcing them to flee and Stunning them for 2 seconds. The effects end when an affected enemy takes damage.
Focal Concussion
Deals [Damage] (scales with Magic Attack) Magic Damage and Stuns an enemy for 1.5 sec.
Deals additional damage and removes all positive buffs when the Stun ends.
Dahuta's Breath
Sends forth a wave that deals [Damage] (scales with Magic Attack) Magic Damage and pushes enemies back.
Folding Time
Decreases Cast Time for all skills -4%.
Illusion's Favor
Increases health regen +7 every 1 second.
Magic Detection
Increases Magic Defense +500.
Mitigation
Decreases all damage -30% for 3 seconds after a Melee Critical Hit. Disabled for 30 seconds if triggered too often.
Baleful Recharge
Converts 2% of the damage inflicted on an enemy to mana.
Augment Witchcraft
Increases the duration of Earthen Grip, Bubble Trap, Insidious Whisper, Lassitude, and Banshee Wail +20%.
Removes Earthen Grip's Cast Time.
Decreases cast time for Insidious Whisper -0.5 seconds.
Fiend's Knell summons a more powerful fiend.
Enshroud
Decreases Witchcraft skill cooldown -20%.
Defense
Shield Slam
Swings your shield at an enemy dealing [Damage] (scales with Melee Attack) Physical Damage and Stun for [Duration scales with skillset level].
Refreshment
Increases health +[Increase] for [Effect duration] seconds.
Increases Mettle upon receiving damage.
Bull Rush
Shoves an enemy away with your shield, dealing [Damage] (scales with Melee Attack) Physical Damage and disabling magic skills for [Duration scales with skillset level]. Also interrupts enemy spellcasting.
Increases Aggro +200% for 5 seconds.
Boastful Roar
Taunts an enemy: maxes your Aggro and causes the enemy to be Distressed for 7 sec.
Reduces the enemy's Move Speed -45% and Skill Damage -20%.
The enemy also takes damage equal to 100% of your stacked Mettle. All stacked Mettle is consumed.
Toughen
Restores +[Healing or restoration amount] health per second for [Effect duration] seconds.
Increases Mettle as damage is received.
Revitalizing Cheer
Restores +[Healing] health and an additional amount equal to 50% of your stacked Mettle. Consumes all stacked Mettle.
Redoubt
Raises a shield around caster for 20 sec. Increases Block Rate +38% and decreases Move Speed -10%.
Prevents being Pushed or Knocked Down.
Ollo's Hammer
Summons Ollo's hammer and hurls it at an enemy, Tripping them for 2.5 sec.
Also deals [Damage] (scales with Melee Attack) Physical Damage to all enemies within 3m of the target.
Mocking Howl
Taunts all enemies within 7m to make them attack you for 4 sec.
Increases Aggro by the amount of stacked Mettle; consumes all stacks of Mettle.
Imprison
Imprisons all enemies within its boundaries for 20 seconds. Can break with a great deal of force.
Invincibility
Grants immunity to all damage for 12 seconds.
Effect is canceled if you move.
Supplemental Block
Increases Block Rate +15% for 5 seconds after a successful Block.
Shield Edge
Has a small chance to stun the enemy when blocking a melee attack. If Shield Edge is triggered too often, it will be disabled for 30 seconds.
Shield of Steel
Increases Physical Defense +700.
Guardian
Permanently increases Aggro generation +50%.
Spry Fortress
Decreases Stun and Tripped duration -10%.
Bear's Vigor
Increases max health +800. Increases the effectiveness of Refreshment +20% and Toughen +33%.
Ursine Roar
Decreases Defense skill cooldown -20%.
Auramancy
Thwart
Decreases Move Speed -42%, skill damage and attack speed -18%, and healing effectiveness -47%. Also inflicts Shaken on enemies within 6m for 3 sec.
Grants the caster 1 stack of Inspired, which can stack up to 3 times.
Comet's Boon
Fires a flash of light that deals [Damage] (scales with Magic Attack) Physical Damage to all enemies hit.
Increases the Move Speed of all allies it passes.
Conversion Shield
Creates an energy shield for 8 sec. Converts 42% of Magic Damage to health.
Does not trigger a global cooldown.
Vicious Implosion
Triggers a sudden, powerful implosion, pulling enemies within 10 meters towards you and dealing [Damage] (scales with Magic Attack) Magic Damage.
Teleportation
Teleports caster 15 meters ahead.
Can't teleport through walls or other solid objects.
Can't be used while Snared.
Health Lift
Increases caster or an ally's max health +[Increase] for [Effect duration] seconds.
Meditate
Restores 4% of your max mana per second for [Effect duration] through meditation.
Prevents movement or other actions.
Shrug It Off
Cancels all Stun and Impale effects. Grants immunity to Stun and Impale for 4 sec.
Decreases Magic Damage -50%.
Liberation
Grants immunity to Shackle and Silence for 20 sec.
Leech
Interrupts an enemy's spell and inflicts Sleep for [Duration scales with skillset level]. Has a high chance to steal a buff from the target.
Enemies will wake upon taking damage.
Sleep duration reduced -50% in PvP.
Protective Wings
Grants immunity to Magic Damage to allies within 5m for the duration.
Absorb Damage
Converts 7% of received damage to health.
Hearten
Doubles the duration of Inspire.
Inspiration Cloak
Decreases all received damage -100 for 3 seconds after receiving critical damage.If Inspiration Cloak is triggered too often, it will be disabled for 30 seconds.
Unassailable
Grants a 1% chance to become invincible for 2 seconds. Disabled for 30 seconds if triggered too often.
Improved Targeting
Increases Melee Accuracy +3% and Melee Critical Rate +2%.
Magic Condenser
Increases Melee Accuracy +3% and Magic Critical Rate +2%.
Teleportation Discipline
Teleportation has a 50% chance to eliminate its cooldown and allow consecutive teleports.
Mirror Warp has a 50% chance to sustain the buff and allow consecutive use.
Occultism
Mana Stars
Launches your mana as a razor-sharp crystal, dealing [Damage] (scales with Magic Attack) Magic Damage and triggering Fetter.
Combos increase damage +2%, up to a max of 20%.
Very fast; no cooldown. Hold down for continuous use.
Crippling Mire
Reduces an enemy's Move Speed -30% and deals [Damage] Magic Damage over [Effect duration] seconds. Damage increases over time.
Spell ends if you move.
Hell Spear
Summons spears from the underworld to pierce all enemies within 6m.
Deals [Damage] (scales with Magic Attack) Magic Damage and Impales targets for [Duration scales with skillset level].
Absorb Lifeforce
Deals [Damage] Magic Damage over [Effect duration] to an enemy and heals caster for an equal amount.
The spell ends with movement.
Summon Crows
Summons crows to attack all enemies within 5m. Reduces enemies' Physical Accuracy and deals [Damage] (scales with Magic Attack) Magic Damage over 5 sec.
Mana Force
Shoves an enemy away, dealing [Damage over time] (scales with Magic Attack) Magic Damage. Restores Mana equal to half that amount.
Telekinesis
Allows the caster to control an enemy for a maximum of 12 seconds. Prevents target from doing anything but obeying its master.
Controls
W: Up
S: Down
Q: Left
E: Right
Retribution
Returns 60% of received Melee Damage to the enemy. Lasts 10 sec. Doesn't trigger a global cooldown.
Stillness
Interrupts all enemy casting within 5 meters and inflicts Silence for 3.5 sec. Removes all Fear effects from caster.
Urgency
Reduces cooldown for Occultism skills -9 seconds. Lasts 90 sec.
Summon Wraith
Summons a Wraith that deals [Summoned damage] (scales with Magic Attack) Magic Damage per second for a maximum of 9 seconds to all enemies within 7 meters. Inflicts enemies with the Wraith Curse, reducing Move Speed, Attack Speed, and Cast Speed.
Enhanced Mana Recovery
Increases Mana Regen +7 every 1 second.
Reprisal
Increases Magic Critical Rate +20% for 10 seconds after receiving critical damage. Disabled for 30 seconds if triggered too often.
Does not apply to healing skills.
Caster's Enrichment
Decreases health regen -15 every 1 second while not in combat and increases mana regen +15 every 1 second while not casting.
Macabre Reach
Increases Magic Critical Damage +20%.
Does not apply to healing skills.
Overpowered Spell Locus
Upon receiving damage, increases your Magic Attack +15% for 7 seconds and stacks up to 5 times. Movement cancels the effect.
Intensified Harm
Increases Magic Critical Damage +50% for 6 seconds after receiving critical damage. Disabled for 30 seconds if triggered too often.
Does not apply to healing skills.
Death's Beckoning
Decreases Occultism skill cooldown -20%.
Archery
Charged Bolt
Fires a charged arrow at an enemy dealing [Damage] (scales with Ranged Attack) Ranged Damage and slowing Move Speed for 2.5 sec.
The skill always hits.
Damage is reduced -20% if the target is within 8m.
Piercing Shot
Inflicts a deep wound dealing [Damage] (scales with Ranged Attack) Ranged Damage with an additional [Bloodthirst multiplier] damage for each stack of Bloodthirst.
Also silences and dismounts the enemy with any stacks of Bloodthirst.
Deals a total of [Damage over time] damage over 14 sec.
Damage is reduced -20% if the target is within 8m.
Endless Arrows
Fires arrows that deal [Ranged Attack percentage]% of Ranged Attack as damage, with a chance of generating Bloodthirst.
Damage decreases -20% if target is within 8m.
Fast skill; no cooldown.
Double Recurve
Increases Ranged Damage +15%. Lasts 1800 sec.
Deadeye
Increases Ranged Attack +80. Lasts 10 sec.
Doesn't trigger a global cooldown; ends with movement.
Snare
Removes the Shackled debuff from caster and decreases the enemy's Physical/Magic damage -20% for 3 seconds.
Also Snares enemies within 5m for [Duration scales with skillset level].
Snare duration decreases -50% in PvP.
Float
Lifts caster into the air for [Duration scales with skillset level].
Increases the range of Ranged Skills +7m and the damage +30%, but prevents Defense and Magic Defense from reducing damage.
Prevents movement; canceled by using again.
Can't be used while Snared.
Prevents the use of skills that take time to cast.
Boneyard
Targets an enemy and deals [Damage] (scales with Ranged Attack) Magic Damage to all enemies within 5m. Summons a prison of bone to hold them.
Lasts 10 seconds, but can be destroyed by attacks.
Concussive Arrow
Fires an arrow that explodes on contact, dealing [Damage] (scales with Ranged Attack) Ranged Damage and Shackling all enemies within 6m of the target for 3.5 sec.
This skill always hits.
Missile Rain
Showers a distant target area with arrows to deal [Minimum damage]-[Maximum damage] Ranged Damage.
When this skill levels up, it increases damage, but also cast time.
Intensity
Increases Ranged Critical Rate for 15 sec. Grants additional Bloodthirst for every basic bow attack, Toxic Shot, Piercing Shot, Charged Bolt, Concussive Arrow, and Stalker's Mark that hits its target.
Grants immunity to Fear.
Wild Instincts
Increases Move Speed +8%.
Eagle Eyes
Increases Ranged Accuracy +3% and Ranged Crit Rate +2%.
Archery Expertise
Decreases cooldown for Piercing Shot, Charged Bolt, Stalker's Mark, Missile Rain, Toxic Shot, and Snipe skills -10%.
Evasion
Increases Evasion Rate +8%.
Marksman
Increases the range of all bow skills 5m.
Sharpshooting
Increases Ranged Critical Rate +3% and deals +20% additional Ranged Critical damage.
Feral Claws
Increases Archery skill damage +15%.
Sorcery
Flamebolt
Deals [Damage] (scales with Magic Attack) Magic Damage to an enemy.
Can be used up to 3 times in a row without triggering a cooldown.
Attack 1: Inflicts Burning for [Duration scales with skillset level].
Attack 3: Converts 20% of damage dealt to Subdued enemies to mana; inflicts Conflagration on Burning enemies.
All 3 attacks deal +12% additional damage on Chilled targets.
Fast skill; no cooldown. Hold down for continuous use.
Freezing Arrow
Fires a freezing arrow at an enemy, dealing [Damage] (scales with Magic Attack) Magic Damage and reducing Move Speed for 4 sec.
Insulating Lens
Creates a protective ward around the caster.
Protects against the Tripped effect, and increases Physical Defense +[Increase]. Disappears after absorbing [Damage] damage.
Increases stealth detection distance +50%.
Arc Lightning
Fires lightning bolts to deal [Damage] (scales with Magic Attack) Magic Damage and Shock an enemy.
Deals [Damage over time] Magic Damage over 8 sec to Shocked enemies; also Shocks all other enemies within 2m. When this skill levels up, it increases damage, but also cast time.
Freezing Earth
Deals [Damage] (scales with Magic Attack) damage to all enemies within 8 meters with a chance to Snare for [Duration scales with skillset level].
Snare duration reduced -50% in PvP.
Searing Rain
Rains down fire on all enemies in a 10-meter radius for 7 seconds, dealing [Damage] (scales with Magic Attack) Magic Damage.
Frigid Tracks
Freezes your footprints for 15 sec. The ice Freezes any enemies who step on it, but melts in 4 seconds.
Magic Circle
Summons a magic circle around the caster for 20 seconds.
Increases Magic Attack and Magic Crit Rate while within the Magic Circle.
Chain Lightning
Fires lightning bolts to deal [Damage] (scales with Magic Attack) Magic Damage and Shock an enemy. May also affect other enemies within 5 meters.
Can strike up to 5 times, dealing -50% less damage with each subsequent hit.
Flame Barrier
Calls forth a wall of fire that deals [Damage over time] (scales with Magic Attack) Fire Damage and Slows for 5 sec.
Meteor Strike
Calls down a meteor, dealing [Damage] (scales with Magic Attack) Magic Damage to all enemies in the target area.
Also inflicts Tripped on all enemies hit for 3 sec.
Mana Pool Increase
Increases max mana +15%.
Magic Range Boost
Increases the range for Sorcery skills +5m.
Efficient Sorcery
Decreases the mana cost for Sorcery skills -15%.
Mana Flurry
Decreases Cast Time for all skills -6%.
Recuperation
Decreases the duration of Sleep and Fear -10%.
Magic Precision
Increases Magic Critical Rate +10%.
Aranzeb's Infusion
Increases Sorcery skill damage +15%.
Shadowplay
Rapid Strike
Slashes an enemy repeatedly, dealing [Damage] (scales with Melee Attack) Physical Damage each hit. Has a chance to generate additional Bloodthirst.
Marks the target with each hit; 10 stacks inflict Distressed.
Backstabbing increases Melee Critical Rate +50%.
Overwhelm
Triggers a leap toward an enemy that deals [Damage] (scales with Melee Attack) Physical Damage and stacks 1 Bloodthirst upon landing. Also Stuns the enemy for [Duration scales with skillset level]. Can't be used while Snared.
Drop Back
Triggers a backwards leap to escape a dangerous area or back away from an enemy. Eliminates the Cast Time for Flamebolt, Earthen Grip, and Sunder Earth for 2.5 sec.
Can't be used while Snared.
Wallop
Launches four attacks in quick succession dealing [Damage] (scales with Melee Attack) Physical Damage. Accumulates Bloodthirst for every hit.
Stalker's Mark
Deals [Damage] (scales with Ranged Attack) Ranged Damage and marks enemies for 15 sec. Increases received damage +21% and decreases healing effectiveness -35%. When the mark disappears, the target receives additional damage of 50 times the number of ranged attacks taken during the mark's duration.
Damage is reduced -20% if target is within 8m.
Stealth
Prevents enemies from seeing you. Any actions other than moving will cause stealth to end.
Decreases Move Speed -10% while stealthed.
Toxic Shot
Fires a toxic arrow dealing [Damage] (scales with Ranged Attack) Ranged Damage and [Damage over time] Poison Damage over 4 sec.
Damage reduced -20% if target is within 8m.
Pin Down
Pins an enemy to the ground, dealing [Damage] (scales with Melee Attack) Physical Damage. Direct hits stack up to 6 Bloodthirst.
Shadowsmite
Launches a surprise attack, dealing Melee Physical damage equal to [Bloodthirst multiplier] times your stacked Bloodthirst and Shackling your target for [Duration scales with skillset level].
Backstabbing adds Physical Damage equal to 600% of Melee Attack.
Freerunner
Increases Move Speed +[Increase] and Agility +[Increase] for [Effect duration] seconds.
Grants immunity to Poison.
Shadow Step
Teleports caster behind an ally or enemy, reducing Aggro -50% for 15 sec.
Also increases Move Speed +50% for 3 seconds and has a 50% chance to reset its cooldown.
Evasive Counterstrike
Launches a counterattack and accumulates 5 Bloodthirst after a successful Melee Evasion.
Consecutive Evasion
Increases Melee Evasion +16% for 7 seconds after a successful Evasion against melee attacks.
Disregard
Permanently decreases Aggro generation -20%.
Loophole
Decreases received Ranged Damage -30% for 3 seconds after receiving a Ranged Critical Hit. If Loophole triggers too often, it will be disabled for 30 seconds.
Piercing
Increases the Crit Rate +10% for 8 seconds after a successful Melee or Ranged Critical Hit.
Bloodthirst Intensified
Increases accumulated Bloodthirst +2 times.
Shadow Mastery
Decreases Shadowplay skill cooldown -20%.
Songcraft
Critical Discord
Plays a sharp harmony that deals [Damage] (scales with Magic Attack) Magic Damage to an enemy and increases caster's Magic Critical Rate by 2% for 3 seconds.
When this skill levels up, it increases damage, but also cast time.
Startling Strain
Stuns an enemy for 2 sec with a special performance. After the Stun ends, the enemy is Charmed and susceptible to other Songcraft skill effects. Reduces caster's Cast Time -20% for 5 seconds. Does not stop a performance skill.
[Perform] Quickstep
Plays a lighthearted song for 15 sec. Increases Move Speed +28-42% of allies within 10m. Effect increases the longer you play. Can only stack with other Perform skills and shares a cooldown with them.
Dissonant
Plays clashing sounds to reduce an enemy's skill damage and Attack Speed -15%. Deals [Damage] (scales with Magic Attack) Magic Damage to the enemy after 6 sec.
Healing Hymn
Plays a healing song that instantly restores
+[Healing] (scales with Healing Power) health to an ally. The healed ally can heal another 2 allies within 10m. The song can continue to be transferred up to 3 times.
Hummingbird Ditty
Reduces Cast Time -8%. Buffs caster or an ally for 1800 sec.
[Perform] Ode to Recovery
Plays a healing song for 15 sec. Restores health for caster and allies within 10m.
Effect increases the longer you play.
Can only stack with other Perform skills and shares a cooldown with them.
Rhythmic Renewal
Summons a healing spring that restores +[Healing per tick] health to caster and all nearby allies every second for 60 seconds.
[Perform] Bulwark Ballad
Plays a song of the earth. Increases Physical/Magic Defense +1600-2400 for all allies within 10m. Lasts 15 sec.
Effect increases the longer you play.
Can only stack with other Perform skills and shares a cooldown with them.
[Perform] Bloody Chantey
Plays a lively song for 15 sec. Increases Attack +16-24% and Attack Speed +20% for caster and allies within a 10m radius.
Effect increases the longer you play.
Can only stack with other Perform skills.
Alarm Call
Lifts Stun and Sleep debuffs and grants immunity to allies within a 15m range every second for 15 sec. Canceled by using another skill.
Syncopation
Decreases the cast delay and the chance of interruption when hit -50%.
Hold the Note
Increases the performance time of Quickstep, Ode to Recovery, Bloody Chantey, Bulwark Ballad, and Grief's Cadence +10 seconds.
Uptempo
Decreases Cast Time for all skills -5%.
Disciplined Performance
Decreases received Magic damage -30% for 3 seconds after receiving a Magic Critical Hit. If Disciplined Performance triggers too often, it will be disabled for 30 seconds.
Loudspeaker
Increases the range for Quickstep, Ode to Recovery, Bloody Chantey, and Bulwark Ballad to 25m.
Allegretto
Decreases Stun and Silence duration -10%.
Zeal
Successful Magic Critical hits or a Critical Heals increase Magic Critical Rate and Healing Critical Rate +5% for 6 seconds and deal +150% more Magic Critical Damage and Critical Healing. Disabled for 30 seconds if triggered too often.
Vitalism
Antithesis
Allies/yourself: Instantly restores +[Healing] (scales with Healing Power) health.
Enemies: Deals [Damage] (scales with Magic Attack) Magic Damage.
When this skill levels up, it increases damage, but also cast time.
Hold ALT to use on yourself.
Mirror Light
Caster/allies: Cures one debuff and increases received healing +15% for 180 sec.
Enemies: Inflicts Snare for 3 sec. Increases received damage +12% and decreases healing effectiveness -30% for 20 sec. Snare duration reduced -50% in PvP.
Resurgence
Regenerates +[Total healing] (scales with Healing Power) health over 10 sec to you or an ally.
Hold ALT to use on yourself.
Revive
Revives an ally and restores the XP lost at death in the same amount as Nui's resurrection.
Revived target: Restores 80% of max health and mana.
Can't be used during combat.
Skewer
Summons skewers in a 5m target area. The spears deal [Minimum damage]-[Maximum damage] Magic Damage and Impale enemies for [Duration scales with skillset level], preventing all actions.
When this skill levels up, it increases damage, but also cast time.
Mend
Restores +[Healing] (scales with Healing Power) health to all allies within 20m.
Gives 1-3 stacks of Inspired.
Infuse
Consumes caster's mana for an ally's benefit.
For Ally: Immediately restores 873-893 mana.
Aranzeb's Boon
Increases caster or an ally's Spirit and Intelligence +[Increase] for [Effect duration].
Renewal
Calls forth energy from the land to bless the caster or an ally. Has a 15% chance of restoring 660 HP when hit for 30 sec.
Hold ALT to use on yourself.
Fervent Healing
Instantly restores +[Healing] (scales with Healing Power) health to caster or an ally. Can be used again immediately, increasing the strength of the skill +25%, but consuming significantly more mana.
Can be used consecutively up to 5 times.
Hold ALT to use on yourself.
Twilight
Turns caster and nearby allies invisible for up to 60 seconds.
Cancelled by movement.
Painful Recharge
Converts 3% of received damage to mana.
Quick Recovery
Resets cooldowns on all Vitalism healing skills after receiving critical damage. If Quick Recovery is triggered too often, it will be disabled for 20 seconds.
Spirit Growth
Increases Spirit +9%.
Alms
Decreases Cast Time for all skills -6%.
Invigorated Healing
Increases healing +50% when a healing skill goes critical.
Defiance
Increases Magic Defense +500 of all allies within a 15m radius.
Joyous Spirit
Decreases Vitalism skill cooldown -20%.